Tobold's Blog
Tuesday, October 17, 2006
 
Why do we raid?

This risks getting both philosophical and controversial. But with the Burning Crusade expansion approaching, the daily life of the average raiding guild is going to change dramatically for a while, both before and after the expansion comes out. And the reason for that is while it is possible to get 40 people gathered into a raid, it is unlikely that they are all there for the same reason. And with the Burning Crusade offering some viable alternatives for some of the motivations for raiding, people are reacting differently to the prospect of the expansion.

Some people like the social aspects of raiding. Hanging out with your online friends in a shared adventure. Helping the guild as a whole, without looking at your own advantage. For example I still participate often in Onyxia raids, although I already have the Halo of Transcendence, and there is no drop from Onyxia which I still need. But obviously I couldn't have gotten the Halo without my guild, so I find it natural that I'm still there helping others getting their tier 2 headpiece or whatever else they want from Onyxia.

Another important aspect of raiding is exploration, seeing new bosses, learning new tactics. Unfortunately progress there tends to be rather slow, it is not every day that you see a new boss. A different motivation, but which sometimes gets confused with the exploration aspect, is the feeling of achievement when your guild manages to kill a boss for the first time. Whether you do it out of curiosity, or out of pride, you end up advancing from boss to boss in the classic raid circuit, from ZG to MC to BWL to Naxxramas, with AQ thrown in as side branch.

Many people are motivated to go raiding because of character development, the wish to increase the power of your character further by equipping him with epics. This might not be the prime reason for everybody, but it is at least a part of the motivation for nearly everybody. Getting an epic is part of a classical effort and reward cycle, where the effort of raiding gets you a reward, and the reward motivates you to further effort. Pretty much a primal instinct, you can train rats to push a lever to get a food reward, and Blizzard training people to go raiding by feeding them epics works the same way.

And lastly some people raid because there is nothing else to do at level 60. Well, there is farming, grinding reputation, or PvP. But for many people these other options are even less appealing. Raiding is the "least bad" way to continue playing at level 60.

Of course you can't easily put people into drawers, sorting them by motivation. In general people have a mix of several of these reasons to go raiding, in varying degrees.

Now Burning Crusade comes and shakes up these reasons to raid. If you were just raiding because you had nothing else to do, the day you get the expansion means you won't have to raid any more before you hit level 70, which might take weeks or even months, depending on how much you play. If you were raiding mostly because of the loot, you probably already know that the Burning Crusade has much better loot right from the start than even Blackwing Lair can offer. In fact some people who raid just because of loot are already stopping to raid now, argueing that waiting for the Burning Crusade is the path of least resistance to better gear.

People who want to explore new places or achieve new boss kills will probably still be raiding until just before the expansion. Some readers commented here that they would like to "finish" Naxxramas before the Burning Crusade comes out. But once it is out, exploring the Outlands and achieving kills of BC bosses whose strategies isn't already posted on every WoW website will make them stop visiting the old raid dungeons. You could image a "tourist" raid of level 70s who didn't manage to beat BWL or Naxxramas at 60 going exploring there at 70, but that won't be considered as much of an achievement.

I could imagine some guilds still running a raid or two per week to the old dungeons for some time after the Burning Crusade comes out for social reasons. Not all guild members might have access to the expansion immediately. And the guild as a social entity needs a purpose, some guild events to organize, before enough people hit level 70 and the next raid circuit begins.

With people having different reasons for raiding, and many of these reasons falling away when the expansion comes out, many guilds will have trouble staying together, due to lack of purpose. Ideally guilds would be busy organizing 5-man events until enough people reach level 70 to restart raiding. But most guilds don't have (or lost) practice in organizing such small events. And people will quickly diverge, leveling at different speeds. By the time the guild officers reach level 70, they will be lucky if they can find 25 people to raid with. Worries that the new 25-man raid cap will prevent you from raiding with your 39 friends you raided with at 60 are probably not very realistic. It is unlikely that the same 40 people would still be together by then. Very few guilds will manage to rush to 70 at uniform speed, spending most of the time to 70 playing together. Most people will see a lot of soloing and pickup groups, in spite of being in a guild. Some guilds will split up, many people will switch from one guild to another, because they either leveled faster or slower than their guild mates. The best chance a guild has to stay together is being a social guild, where the purpose always has been to just play together. If you don't mind the loot or the achievement or insist on always seeing new stuff, you can always find some sort of event for the guild to do together. But with purely social guilds being rare, many guilds are facing stormy weather, with the Burning Crusade shaking up old habits and guild structures. Will you miss having a guild raid on offer every night?
Comments:
My guild raids twice a week, and lately we've been gearing up for Onyxia (probably moot with BC, but it has been a lot of fun), and it seems a mostly social thing. Yes, we're taking the kills and stuff seriously, but there's a lot of joking on TS and in game, and even wipes are (usuallu) laughed at.

I don't see many of the folks leaving. Most of us have a history together, and years of aquaintance add a nice comfort level. For me, I left my 60's on another server and came over and made new 60's so I could play with them.
 
Tobold, you made a very interesting point when you compared raiding to rats hitting the food bar to get a pellet. Raiding from what I have experienced is allot like a rat in a cage trying to get to the food bar only with a few of the tiles being electrified; if the rat steps on the wrong tile, they get shocked and have to start all over again. As guilds progress, the rats have even more tiles that become electrified, thus more wipes.

Raiding in my opinion is and always will be a ballet of wipes until the members carve out a series of steps that end in downing whatever boss they are on. The end result is that the raiders become programmed robots who perform the same actions over and over again without change until they "gear up" and then learn a new ballet. Kinda sad in my opinion. Blizzard encourages this mechanical behavior by banning accounts with members who have learned clever ways of avoiding the mob spawns by drawing bosses back to the group without dragging the whole instance back with them.

One day years from now I'm sure there will be players who look back on their raiding lives with a feeling of gratitude; not greatful that they spent 100hours in the same instance, but greatful that the new games don't require that level of programming to progress.

I'm positive that many guilds will split once BC hits for the reasons Tobold has already so eloquently mentioned but maybe that isn't such a bad thing. BC will bring lots of new changes, and with change comes the chance to forge new friendships, and for many of us, it will offer a chance to get back to what made WOW so magical until we hit 60.
 
Spend a bleeping 6 hours in MC, drawing hunger pains and wife aggro, or go off on quests and 5-man dungeons for better loot than MC?

Hmmmm, what do to?
 
Well said Clem
 
Don't you think Blizzard is actually trying to change endgame philosphy? Until now, the game was pretty much, as mentioned above, wiping until everyone knew exactly what to do when (and the fun, to me, was in organizing 40 people to do so).

But the problem is, only a real tiny proportion of players sees that content (about 5% maybe and I suspect Naxx level is probably .1%). So why spend lots of money and developers' time on that kind of endgame, leaving 95% of your players bored with nothing to do?

So we got 25 players raids, which are if anything much easier to set up and lead than 40, short winged dungeons, and such.

Easier development, more attractive endgame targeted at a bigger proportion of the player base... our big "learn through wipes" 40-men raid oriented are in for a bigger change than anticipated?

Brohuld
Shaman 60
Drek'Thar
 
I won't miss having a guild raid on offer because BC will offer quests and leveling to do that I can do on my own - if I so desire.

One of the reasons I started raiding is because it gave me a constant. Instead of logging on waiting or searching for a group to go to UBRS/Strat/Scholo - for loot I already had - I knew at a certain time a MC raid would be starting every week. It was like knowing you had a poker game each Tuesday.

I come to appreciate having folks to rely on and they in turn relied on me.

But due to my guild's schedule I raided more than I really wanted to and ended up burned out.

Lately I don't raid as much (but still way more than the average player) and to tell the truth I look forward to the BC as a chance to take a break yet still get to play the game.
 
The allure of The BC 5-mans in my mind(and probably a lot or others')
is the free form nature of the 5man.

You have no allegiance to the 5man PUG. You can join in the middle or leave after 1 boss, and not worry about losing out on DKP.

They take almost no time to complete, when compared to a raid.
And you aren't subject to Draconian Start to Finish Raid times.
Right now My guild raids from 6:30 til Midnight Easter time. And thats a huge block of time if you have a job, family, and other interestes. When BC goes live I can see logging on at 8, doing 1 or 2 instance clears and logging off by 11. And still gaining gold, experience, equipment upgrades and having fun experiencing new content.

Ofcourse in BC you will still have those players who will run 5man instances from sun up til sun up again. and obtain all the loot they could ever want from them and be ready to move on to 25man- raid content.

In the end I think the 25man raid was a smart move by blizzard because its easier to find 25 people who are 'hardcore' and will raid 8 hours a day every day then to find 40. Thus smaller raids allow for more players to find a guild where they can fit in with people with similiar playing time.

Enjoy it while you can, because before you know it. Everyone will scoff at your 5-10man instance loot and covet/awe the New BC Purples from raiding/PVPing 10+ hours a day.
 
Excellent post. What happens to raiding guilds in BC will be a very interesting show to watch. I just didn't get it - the whole phat loot thing. It's nice and all, I like shiney things too but not at the cost of the raid grind Blizzard laid out.

Occassionally, I visit the forums of the guild I left over this whole raiding BS, where the "must-do" and smack-downs people tried to put on others so they could progress through content. Interestingly, a good number of the people who were so vocal about progression in my former guild, aren't even with the guild anymore. Too bad, it had been a social and casual guild, which as you've mentioned, will likely have more of a chance to survive intact for BC.

If for nothing else, BC will be a little more appealing to me becuz I will have the option of doing more 5-mans. At the moment, PUGS as a priest are just too painful. I'm thinking that BC will bring more of the experienced players of of hiding [isert raid name here]and back into the population.

I do get bored with soloing, but haven't had the stomach to join a guild and face the whole raid or STFU drama again. For me, it means, "oh well, glad I didn't put myself thru it." I'll still get nice loot on this new toon because of BC drops.
 
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