Thursday, December 07, 2006
World of Warcraft statistics
Cap'n John pointed me towards the new Blizzard game statistics page for World of Warcraft. This page updates statistical data in 6 categories for World of Warcraft every day: Most auctioned items, most created items, most dangerous NPCs, most gathered items, most looted items, and most completed quests.
Now this would be a good idea, if the page had any sort of filters. But unfortunately there are no filters at all, just a ranked list. So you can't find out which is the most often crafted sword for example, you would have to go through the list from top to bottom and see if you find any crafted swords on it. The top of most lists is hogged by trivial items: The most created item in the game is the warlock's soul shard. Doh! Copper ore is most gathered, leading to copper bars being high in both the most crafted and the most auctioned categories. Different types of cloth, like linen or runecloth top the most looted list, leading also to high spots in most created items for bandages, and most auctioned items. The top 10 most completed quests are the low level quests for level 1 to 10 characters. Which then leads to some low level mobs figuring high in the most dangerous NPCs list, sharing spots with Vael from BWL.
I would have liked to filter out trivial information, like crafted soul shards or intermediate products like copper bars or bolts of linen cloth. Looking at the most auctioned epics would have been interesting (not counting the obvious Nexus crystals). Putting a level range on the most dangerous NPCs would have been good. But by mixing it all up the statistics become a lot less useful than they could be.
Right now the only possible use I could see is using the number of created soul shards every day. This should be closely related to the number of people playing World of Warcraft, so we could use this to see whether more people play WoW during the holidays, or after the expansion comes out.
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Finally the proof that was needed to resolve the old epix for casuals debate. The statistics clearly show that humble newbie monsters are every bit as dangerous as the denizens of raid dungeons and that casual players are entitled to purple and orange rewards for vanquishing them.
I am actually surprised that raid bosses actually feature as strongly as they do. It indicates to me that the population of WOW is aging with a lot of players at the end game and fewer fresh newbies starting off.
I am actually surprised that raid bosses actually feature as strongly as they do. It indicates to me that the population of WOW is aging with a lot of players at the end game and fewer fresh newbies starting off.
I think Kilrogg is one of the older servers, so it stands to reason that we have many end-game Raiding Guilds working on the extreme End-game Instances.
Case in point, I know of people in almost full set Tier 0 gear who cannot get into some of the end-game Guilds because they don't have their Tier 1 gear. The hardcore Raiding Guilds seem to be concentrating on the very end-game Instances (like Naxx? I'm not a Raider) because they want to beat them before BC comes out. They don't have time to run lower level end-game Instances to get noobs their Tier 1 gear, and they're certainly not going to let a noob enter an Instance with Tier 2 Bosses.
Case in point, I know of people in almost full set Tier 0 gear who cannot get into some of the end-game Guilds because they don't have their Tier 1 gear. The hardcore Raiding Guilds seem to be concentrating on the very end-game Instances (like Naxx? I'm not a Raider) because they want to beat them before BC comes out. They don't have time to run lower level end-game Instances to get noobs their Tier 1 gear, and they're certainly not going to let a noob enter an Instance with Tier 2 Bosses.
Three separate comments:
1) You can see the level distribution on your server at wowcensus.com. I found that my server, Kalecgos-US-PVP, is about 30% level-60's.
2) I feel sorry for servers without casual raiding guilds. Our guild is making progress through BWL with some noobs in greens and blues... and I'm one of them!
3) You don't need to count soul shards; you can see roughly how many people are playing by the lag in Ironforge. :)
1) You can see the level distribution on your server at wowcensus.com. I found that my server, Kalecgos-US-PVP, is about 30% level-60's.
2) I feel sorry for servers without casual raiding guilds. Our guild is making progress through BWL with some noobs in greens and blues... and I'm one of them!
3) You don't need to count soul shards; you can see roughly how many people are playing by the lag in Ironforge. :)
"; you can see roughly how many people are playing by the lag in Ironforge. :) "
Except for last night, when the entire population of the country was logged on (I was 1354th in the queue at one point, I have never ever queued for KT in the 10 months I have been playing) ... and yet IF was nearly empty. I guess everyone was in the BGs ?
Except for last night, when the entire population of the country was logged on (I was 1354th in the queue at one point, I have never ever queued for KT in the 10 months I have been playing) ... and yet IF was nearly empty. I guess everyone was in the BGs ?
"I guess everyone was in the BGs ?"
Probably. One of the big PvP guys in our guild said the normal # of active AB instances pre-patch was 3. Day-after-patch there were over 100.
Probably. One of the big PvP guys in our guild said the normal # of active AB instances pre-patch was 3. Day-after-patch there were over 100.
My favorite stat on there continues to be the fact that imp and succubus, warlock pets, are two of the top 10/15 deadliest monsters in the game.
That's pure undistilled humor right there.
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That's pure undistilled humor right there.
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