Tobold's Blog
Monday, January 22, 2007
 
BC hits the New York Times

You all seen them: The type of people who rush through the game to be the first at level X, shortly after a game releases or the level cap rises. So somebody proudly proclaiming that he was the first level 65 on his server after the Burning Crusade went live I normally wouldn't consider news. Except for this one does it in the New York Times, and in the Arts section, no less!

Memorable quote: "Of course in an online role-playing game like World of Warcraft the biggest and most central draw for most players is in exploring that virtual world and making one’s character more powerful."

There you have it, MMORPG explained in a nutshell. And the author is totally right that these two factors of exploring and growing contribute a lot to the lure of the expansion. But why rush? Once you reach level 70 the exploring and growing will be over again, or at least reduced to the snail pace you get from the end-game content.

And of course the author got tells of “You guys are huge nerds.” to which he comments "Yes, and proud ones, I might add." Only that being a huge nerd apparently is mainstream nowadays.
Comments:
World of Warcraft isn't exploring and growing anymore, it's just growing. People have seen the new Play- and Battlegrounds enough in the Beta, and now they just want to raid through their T5-set to become imba and find a replacement for their small penis.
 
As you said previously Tobold..i think..this rushing to 'greatness' or in reality the level cap gets you the same place as everyone else, just faster. There has yet to be a social standing within WoW other than from those with the best: loot, guild(yeah right), mount or honor points.

I have to say a lot of this is down to the player community itself.
 
poppycock.

The biggest attraction to MMORPGs is the social aspect. The grinding, the instancing and everything is just there to give you something to talk about.
 
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