Wednesday, February 28, 2007
Existential Worlds Karazhan guide
Cyndre from Existential Worlds has a very nice guide to Karazhan (he calls it a review) in two parts here and here. Of course that comes with the usual *SPOILER* warning, if you don't want to know what lies ahead, don't read it. I tend to avoid spoilers for solo content, but apparently Karazhan is challenging, and wiping your raid group because you weren't informed and wanted to be surprised is not the thing to do.
The most important thing to know is that Karazhan is on a 7-day instance timer, which makes it hard for guilds to go there every night with a different group of people. If the guild started going there with two teams, A and B, for the remainder of the week they can't go there with a group containing members from both groups. Group A needs to stay together, and can replace dropouts only with people who haven't been to Karazhan that week. An organisational nightmare for large guilds.
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Hey, thanks for the blog pimpage. I plan to have the latter instance sections up sometime this week.
What is the purpose of Raid timers? Can you imagine having a membership to a sports club, and being told - "sorry sir, you can only play badminton once a week"?
To Anonymous: Raid timers exist to pace the ultra hardcore players. If there were no timer, a guild could farm the end game instance nonstop and get all the needed loot in 2 or 3 weeks.
They would either complain about lack of content, or they would quit because they experienced everything in the game in such a short time.
Raid timers extend the playability of content, which helps both the player and the game company (although some people would disagree with the former).
To Cyndre and Tobold: Thanks for the great blogs, keep them going
They would either complain about lack of content, or they would quit because they experienced everything in the game in such a short time.
Raid timers extend the playability of content, which helps both the player and the game company (although some people would disagree with the former).
To Cyndre and Tobold: Thanks for the great blogs, keep them going
Also, another reason for raid timers is the need for multiple opportunities to progress deeper in an instance. If the instance reset every day, then it would be difficult for most guilds to learn latter parts of the instance. Only guilds that could spend 15 hours a day working on it would ever see the end.
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