Tobold's Blog
Thursday, November 15, 2007
 
What the subscription numbers mean

The Burning Crusade was released in China on September 10. So it isn't surprising that the total number of players of World of Warcraft went up from 9 million in Q2 to 9.3 million in Q3 2007. Nevertheless I would say that the headline of WoW is still growing is somewhat misleading. It is probably more accurate to say that WoW is growing in Asia, while declining in the US and Europe.

I can only say "probably", because we don't get detailed numbers by continent any more from Blizzard, which is a signal in itself. But we know that there are more than 5 million Chinese players. If subscriber numbers in Europe and the US were still growing or constant, then the Burning Crusade would have only attracted less than 300,000 Chinese players, which would be proportionally much less than the same expansion caused as a peak when it came out over here. It is very well possible that the "growth" of 0.3 million is a mixed result between lets say half a million more Chinese players and a decline of 0.2 million in the western world. And despite of what WoWInsider says, me coming back to WoW won't make much of a difference in that. :)

So why is it important where exactly WoW is still growing? It is important because of time and because of money. Asia got both the original World of Warcraft and the expansion later than the West. So if Western subscriptions are declining, that could be a predictor that Asian subscription numbers will follow them downwards in a couple of months, assuming the game has the same life cycle in the different cultures. The money aspect of it is that a Chinese player pays significantly less than a US or European player, as he is paying 6 cents per hour instead of $15 per month. It is even possible that the 9.3 million subscribers now together pay *less* than the 9 million from the last quarter. And that would have business consequences, as managers are more interested in revenue and profit numbers than in raw subscription numbers. If profits per player are going down, somebody somewhere is starting to think how to reduce cost per player, and that usually means less customer service. And Blizzard definitely has to think about server utilization ratio, running hundreds of half empty servers can't be economically optimal. I'm still playing on the same server that I chose on day 1 of the European release, but nowadays that server is marked as "recommended" aka "low population".

Don't get me wrong, this is far from a doomcast for World of Warcraft. Stagnation or slight decline from a level as high as WoW's still means truckloads of money every month for Blizzard and Vivendi. I would just say that the initial growth phase is over after 3 years, and we now get into a phase of maturity. Blizzard will have to learn how to handle that new phase. Marketing campaign like the scroll of resurrection I profited from are only a start, we could well see things like server mergers or more cross-server possibilities implemented. And maybe Blizzard will even rethink their current model of how often to release an expansion, and what type of content to fill it with. I said it before, and nothing has proven me wrong yet, the Burning Crusade simply doesn't offer enough to last for everybody for over one year until the Wrath of the Lich King.
Comments:
Perhaps that the Chinese can pay per hour rather than for an entire month will extend their playing time over us Westerners who feel compelled to play as much and as fast as we can to get our money's worth, then we end up burning out while the Chinese keep on playing.
 
I had the strong suspicion that WoW is losing customers rather fast for some time now.
Quite often I hear of some old players quitting but at the same time I stumble over a couple of guys who seem to be complete newbies.
I thought that ment WoW can't hold the old players and tries to cover this with the attraction of new people, but its sure possible that there are more empty servers nowadays than a year ago..
 
I'm tired of WoW.

Tabula Rasa FTW
 
It's bizarre, but worth remembering, that every year a whole lot of young people are 'aging in' to the game. And people become aware of MMOs who weren't. And so forth. So long as WoW is 'the one to beat' there will be new people. And from what I've seen so far there's probably at least a year's worth of content all-in. So if something cooler doesn't wander along, WoW could theoretically coast forever.
 
I firmly believe that anyone who says there isn't enough content in the regular game and expansion simply is playing too much.

I have been playing for almost two years, and I'd consider myself casual-hardcore.

I only have two level 70's, only one of which is geared enough to raid, I do not have any Tier 5 (or equivalent) gear on this character.

The other 70 could possibly start Karazhan though I have no experience raiding with that class.

Neither of them are equipped PvP-wise at all. No Season 1/2 gear or Honor based gear.

Neither of them have maxed fishing or cooking.

Only one character has maxed professions (herb/alch).

My alts are the following levels:

Paladin - 27
Priest - 27
Rogue - 0
Shaman - 6
Druid - 21
Hunter - 24

I have not seen the inside of AQ40, Naxxramas, BWL, or the final bosses of MC.

I have not seen the inside of SSC, BT, or Hyjal.

None of my characters are exalted with all available Outlands factions, though my main is fairly close.

I only have 1 Epic Flying trained character on my account (Netherwing-exalted).

I do not have any lingering PvP titles or awards from pre-BC. (High Warlord, etc.)

I have played approximately 4 hours per day for the last 2 years.

How how how, can anyone possibly say that they lack content? Every class is different, PvP is massively different from PvE. Each Profession has numerous recipes to acquire and make. Factions to gain rep with, dungeons (even old ones) to experience.
 
How how how, can anyone possibly say that they lack content? Every class is different, PvP is massively different from PvE. Each Profession has numerous recipes to acquire and make. Factions to gain rep with, dungeons (even old ones) to experience.

Leveling alts is not new content. Faction grinding is not fun. Some of us like working on professions but in WOW you only get to make the good stuff for you. People that love pvp usually don't like PVP and vice versa.
pretty easy to see why people say they are out of content. There are a few rare players that like everything in the game and for people like you I suppose it is very confusing. The rest of us only do the content we enjoy they we complain that there isn't anymore.
 
The numbers supported that after TBC, the NA and Euro population grew. It is now tailoring off as Raph indicated it would.

The numbers are up in Asia now with TBC launching there. So this round of growth is thanks to Asia.

The talk of a peak has been going since WoW hit 8 million and most people put the peak at 10 million. 9.3 million won't be a bad peak if it turns out to be the last time Blizzard announces subscriber numbers.
 
I disagree, leveling alts is very much new content.

In the past week I have flip-flopped between leveling a mid-20s paladin, druid, and hunter. All of these are VERY different from each other. I even did the Mankrik's Wife quest in the Barrens for the first time, which neither of my two level 70 characters did.

My point is, if you refuse to try the other options given in this game, I don't feel sorry, nor do I agree with you that there is not enough content.

Whether PvP or PvE, playing a healer is COMPLETELY different from playing a tank, which is COMPLETELY different from playing a dps class. Even leaving out professions and talents, the classes are very very different.
 
I would agree that there is actually a lot of content. And some of the content, at least for me has good replay value. For example the fishing contest still doesn't get old for me, but I don't go every sunday, just when I can remember and find time to go.

But I think in terms of content the really casual have it best. I agree that alt play is new content, because you learn new things, do class specific quests (which can be quite involved for some classes).

For the very hardcore, they also have a lot of content, because frankly there isn't a piece of content in the game that doesn't have some use value for them. Of course their focus is raiding, and if you have killed Illidan 2 months ago, yes you may be itching for new content now.

There is actually such a thing as too much content (diluting the population across too many activities, making the server feel empty even though there are many around).

I actually like the new dailies for instances/PVP scheme. It focuses people together and adds value to redoing content.

But regardless, WoW has lost loads of people in March through June at least. Having good data would be very interesting for sure. I do know people who came back. Just how big the recovery is, is very hard to judge though. And yes a good number will never come back.
 
With as huge of a userbase for blizzard as they have, its going to take 20 yrs before the game dies off. And by that time Im sure World of Starcraft will be out with 20 million Koreans playing
 
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