Tobold's Blog
Thursday, January 10, 2008
 
PotBS Journal - 10-January-2008

Day 3 of Pirates of the Burning Sea, and I already achieved the goal of becoming rich. While the price of granite is dropping towards 100, that still means that my granite production is making 60,000 doubloons a day of revenue, of which 90% are profit. I was already able to buy an overpriced level 14 ship for 22,000, although I'm still only level 10 and won't need it right away. But player-built ships are still extremely rare. I think I'll make it to level 14 with my civilian Bermuda sloop and then continue with that level 14 player-built Snow I bought.

I also spent quite some time shipping ropes from the French to the British. All auction houses started with some quantity of seeded goods, and of course the devs gave equal amounts of goods to every nation. But as there are far more British players on my server than French or Spanish, I could buy the last seeded ropes the French never used and ship them to the British ports, where the seeded goods had run out long ago. I choose ropes because even in the normal economy those sell for over 100 doubloons, and the seeded price was only 34, thus I could sell at triple the buying price.

The disadvantage of such trips is that they take quite some time, time that is then missing for leveling up. So I just made 1 level, from 9 to 10. And tonight I'm signed up for my first Karazhan raid with my WoW guild, so I won't level up in PotBS. Well, I'm not really in a hurry for level, they aren't that important for the economy. Although getting to the level 21 cap of the pre-order would be nice, as there are some good freetrader ships at level 19 and 21. And at level 20 you can build some structures you couldn't build before. I'll see how I'll manage my time between PotBS and WoW.

I still don't know how long I'll continue producing granite, it depends on how fast the price deteriorates. It is totally possible that many people built granite production because of the high prices, leading to the price undershooting the long-term price, which in the closed beta was around 60. And of course with more players than the beta, and a more permanent outlook, long-term prices could be lower in the retail version than in the beta. But I don't worry, I already have enough cash on hand to demolish everything and build up a new industry elsewhere. Just where?

I'm tending towards splitting my production over two cities in Yucatan, making fir and hemp to combine to rope and other textiles, including sails for ships and sail outfittings. The other possibility would be to build up the same industry in one port in the Bahamas, but then I'm on the wrong side of the Antilles, north, while most British ports are south. And it isn't very clear yet where the front and the main activity of fighting will be when PvP is enabled on the 22nd. I could also try something crazy and build up wine production in a French port, because they have a monopoly on the stuff. That would mean paying higher taxes on production, even with the freetrader tax evasion skill. That could still be profitable, as wine is hard to get for the British, but in the beta the wine prices never really took off. It is strange, but prices in PotBS don't follow strict economic laws. Sometimes goods are underprices just because they aren't sexy, while others are overpriced even in the long term.
Comments:
Just had an idea as I was reading your nice diary, and decided to comment without knowing the facts.

PotBS could be fun with Server vs Server setup.

Just think about it: there would be several sides, the language barrier would be real and the price of a nation owning a city would mean something. It would be like rewriting the history in a way.

I don't see anything strange in the fact that wine doesn't pick up in price, as the players don't get to use it... the natural demand of everything messing peoples' heads comes from the fact that we carbon based beings enjoy disturbing our mind with certain chemicals. Pushing bits with the same nametag doesn't produce the same effect on other bytes 'consuming' them...

Copra
 
Hehe, wine in PotBS isn't used for recreational purposes. It is part of a wide selection of foods that go into the production of ship provisioning. And every ship larger than the low-level small ships needs one ship provisioning to build. Thus the British *need* wine to build ships and wage war. There just wasn't much trade in it in the beta, maybe shipbuilders had their own off-market trade going.
 
I look forward to seeing what your outlook on PotBS and WoW are after doing your first Karazhan raid tonight.
I did my first Karazhan raid about 3 weeks ago and I haven't logged in since.
It went just fine, but it reminded me how much I hate raiding. I really thought that with 10 coordinated players it would be a lot different (read: more fun) than the 40 player raids of pre-BC WoW.
I was slightly wrong. There was still well over an hour wasted on waiting for people to go to the bathroom or take a smoke break or come back from AFK when no reason was given.
Maybe it's just the guild that I raided with. Maybe in other guilds everyone is 100% active and you 'push' through the content quickly rather than slowly waltz through it.

We only did the first 5 or so bosses but in the end I had no new loot, just a few heroic badges.

I then realized I could care less about new loot since in a few months Wrath will come out and these HOURS that I'm spending gaining a purple here or there will be made worthless.

So basically there is no reason to raid for gear. The only reason to raid would be to have fun or to be social with guildies/friends.
I didn't have fun and the latter reason just wasn't enough to keep me in the game.

So it was Farewell again to WoW.

I'm interested to see what your take on Karazhan is and your future in WoW and PotBS. As I'm sure everyone has different feelings on these things.
 
If you're taking the priest, make your life easy with a Shackle macro ahead of time.
 
Post a Comment

<< Home
Newer›  ‹Older

  Powered by Blogger   Free Page Rank Tool