Tobold's Blog
Wednesday, February 13, 2008
 
What is a main and why would I need one?

Dillon asked me a very good question: "Where did the concept of Main vs. Alts come from that you know of, and how does it stick around so well?". My first character to ever hit the level cap in any MMORPG was my warrior, but that isn't my main. The character I played the most in the last two weeks is my mage, but that isn't my main. My main is my priest, who due to Real Life® preventing me from raiding recently didn't get played much at all. So where is the logic in that?

The answer is that the concept of main vs. alts comes from raiding. Many raiding guilds, even casual ones, have rules in place that you can only raid with your main and not your alts. To understand why, you need to understand the whole concept of raid progress: Nearly all raiding guilds not only want to raid, they also want to make progress in raiding, moving from entry level raid dungeons up to more difficult raid dungeons. Not only do the higher raid dungeons give better loot, but also raiding the same place every week gets boring pretty fast. Raid progress is a guild matter, individual players can't do very much about it except giving their best. Many of the rules that raid guilds put into place are designed to promote raid progress.

If you always play the same character, and visit the same raid dungeon repeatedly, two things will happen: You learn what to do with that character in every encounter in that dungeon very well, and you'll pick up a complete or near-complete set of epic gear from that dungeon. Both the gear and the experience on how to play your class help you and your guild to advance to the next dungeon (although people have differing opinions on how much of that effect is gear and how much of it is skill). If you did the same raid dungeon the same number of times, but evenly split between two different characters, guild raid progress would suffer. Instead of having one very well equipped toon you'll have two half-equipped ones. And instead of knowing how to play one class extremely well you'll know two classes reasonably well. That has an advantage of flexibility if a raid group finds itself short of some class but in excess of others. But overall it slows down the raid progress of a guild.

Rules against alts are in place because perversely the less you contribute to the success of a raid, the better you get rewarded. If you think of a mixed group of people using their main for the umpteenths time in the same dungeon and some new players or alts, the players with more experience and better gear are obviously contributing more to the success of the raid. But as they already have most of the gear from that dungeon, they only get the badges, while the new players and alts end up with several epics. Actually TBC improved that situation a bit, because before there were no badges at all, and due to now much smaller raid groups the number of epic drops per player increased. But before TBC there were some guilds that had DKP systems that were so strict that they'd disenchant epics in spite of a new player in the raid being able to use them, just to discourage "freeloading". The source of the problem is the random loot tables. Maybe some future implementation of raids will have *only* badges and no random loot, so sticking to your main would become more of an advantage. Until then WoW is pro-alts and anti-mains, and it is up to the players and guilds to counterbalance that.
Comments:
A main is the character most people think of as being 'you' in game, and to some extent the character you feel is 'you' in game. The character most identified with you -- that's your main.

Regardless of relative playtime.

Or if you raid. Games had the concepts of mains and alts long before raiding became popular.
 
For MMORPG games, I've mostly played Everquest off and on because I was afraid of getting sucked into another one. Well I did try DAoC for a couple months and now have been playing WoW for the past 7 months.

Anyway, in Everquest, noone leveled more than one toon the normal way - it just took too long. I think my played time was around one day played per level. So that was your main. If you wanted to try another toon, you twinked him out so that leveling those low levels would go 10x as fast. Which was fun, but once you hit the 40s it slowed down, more in the 50s, and by the time you got to 60, not many people could be bothered to go through it again.

With WoW people ask me if the char I'm on at the time is my alt or main and I kind of shrug and say I don't really have one since I'm having fun leveling several chars simultaneously. I just play whichever I'm in the mood for. (55 Lock, 49 Hunter, 46 Pal, 35 Druid, 29 Rogue, 27 Mage, 18 Priest)

I see the distinction for raiding though. It sounds like a very similar situation for WoW raiding as EQ. I made it through all the Planes of Power, but seriously lost interest in raiding after the agravation of getting keyed for Plane of Time. Though Plane of Time was my favorite raiding zone of any game I've played so far.

Anyway, good post, just thought I'd offer my thoughts on alts & mains.

-Aanar
 
I think it also clears identity problems to an extent. Since people usually don't know the name of the person behind the character, in order to refer to the person and not his multitude of toons, there needs to be a single name. At least somebody's main gives that option, it's possible to say it's Ghartool's alt (made the name alt) meaning it's another character played by the guy who plays Ghartool, since saying it's one of John's character's isn't an option.
 
I'm with Tipa. I've been playing WoW for almost three years and have almost become one with my Dwarven Hunter. He's my Main but he's not my main Raiding Toon; that would be my Gnome Rogue. My Guild knows me by an abbreviated version of my Hunter's name, and that's my handle on Vent, even when we're raiding and I'm on my Rogue, who has a very different name from my Hunter.

There's your Main and there's your main Raiding Toon, and 9 times out of 10 they're probably one & the same, but in rare cases like my own they're two separate Toons. How do you work out who your Main is? All of your Toons except for one are going to be deleted, gone forever. Which one do you save? That's your Main.
 
Don't think just from a WoW perspective on this one Tobold. The term 'main' is used in virtually every MMO I've played. Your main is typically the character you most enjoy - and in a lot of cases your highest lvl character or the first that hit the level cap. Even if I created an alternate charater after that and spent weeks on him, he wouldn't be my main, I'd just be levelling an alt. Although, once your Alt and your Main are on equal footing, it becomes feasible that you may begin to use the Alt more if you feel like it and eventually that "alt" could become your main character.

As was mentioned earlier, it's also your handle in game in general. Unless you go on a REAL first name basis, you'll be generally calling an alt by the nickname you have for their main to simplify things.
Eg. Xarook being known as "Rook" and when he gets on his alt, named... say, "Polding" he isn't called Polding by those that know Rook he's called Rook most of the time.
 
I thought it was because grinds, attunements, and other BS slowdown mechanisms designers create are so annoying that I can't bring myself to do it more than once on any character on any game.

So in LOTRO I have a few high level characters, but only one with maxed out traits and all legendary traits. In WoW, I raid with one character and gain rep with various factions, and sure as hell am not going through the whole rep grind with my others or spend time gearing up to start raiding. I just don't have the time or patience.

this is yunk
 
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