Tobold's Blog
Friday, September 26, 2008
 
Bind on need

Of course in WAR as well as in WoW there are people who roll "need" for an item they actually don't need at all, but just want to sell. So I had this spontaneous idea: What if items that you win with a need roll are automatically bound to you? Should be easy enough to program, and would really enforce the meaning of "need".
Comments:
Wow, I really like this idea. No matter what open group I join in, there seems to be one person that always rolls need and claims "That's how all my other groups have done it." Of course, this might not work for needing salvagers, but it's a step in the right direction.
 
It wouldn't work the way WAR has their loot tables, but I'd almost rather see a system where if your character can't use the item, the 'need' button stays disabled.
 
I like the idea but I agree with Scott, it needs development and more restrictions probably depending on the game. Really, it isn't too hard to figure out if they can use something and if it has any possibility of being better than their current gear. This could all be figured out by a beginning programmer. Doesn't take a star one.
 
Limiting the 'need' option to the classes that cna actually wear certain items, would also help.
 
There are already "no trade" / "bind on pickup" / "bind on acquire" items in MMOs in various numbers. The drama a wrong / ninja / accidental need can cause is highly annoying.

But I agree there must be a way to beat the concept of need before greed into the brains of the resistant and MMO rookies. Not sure how the idea of basically all gear being bind on need would play out in practice though.
 
With your method, rolling Need on a Bind on Acquire item would just make the item useless, yet not stop people from rolling Need. At least right now if someone accidentally rolls need they can pass it off to someone else.

A better method would be to only allow people who can USE the item to Roll Need on the item. Most items are for specific classes/races, so determining this should be arbitrary. If you can't use the item, grey our the Roll Need button.
 
... Except that people have alts, and guildies, and friends.

The reason there's so much rage about Need/Greed is because people feel robbed that they could have won the item.

Before WAR I played Guild Wars, which assigns loot randomly without Need/Greed (ie as if everyone had pushed Need). Nobody ever complains about being the one that should have got X loot, and the dialogue box doesn't pop up every 10 seconds during combat. Win and win.
 
melf: Round robin in wow, isnt it kind of the same?
 
Not using need/greed at all as it is too often abused cause of laziness or ignorance would be a pity. If that's the only solution then I say away with item centric designs in a whole.
 
Tobold for prez!

ps. captcha is hard to do when intoxicated.
 
Well surprisingly i didnt encounter any ppl that rolled need on something they couldnt actually use.
but maybe i was just lucky so far.
 
Before WAR I played Guild Wars, which assigns loot randomly without Need/Greed (ie as if everyone had pushed Need). Nobody ever complains about being the one that should have got X loot, and the dialogue box doesn't pop up every 10 seconds during combat. Win and win.

You may want to turn party chat back on then :-)
 
Greying out the "need" button for items people can't use would be very helpful. I've often mistakenly clicked on the wrong one because someone started looting mid-fight and my concentration was elsewhere.

Greying it out for hunters would help, too ;)
 
Oops. Forgot to add something.

I'd also like to see a "useful" option inbetween need and greed. Hybrids would often find an item handy for their off spec (e.g. +heal gear on an elemental shaman), don't want to deprive the "real" healers of it, but could use it more than (say) the mage in the party. Right now there's a lot of negotiation involved in every roll like that.
 
"Right now there's a lot of negotiation involved in every roll like that."

Well, at least during loot players communicate something other than "pull!", "heal,pls", etc.... ;)
 
There shouldnt even be a option to need on gear that you cant use..
 
I like the idea of greying out the Need button completely if your character cannot use the item.

The other thing is I think WAR needs to make it cleared that sometimes an item will drop that is "offhand", so Chosen and Black Orcs see Shields while Zealots see Charms. Unfortunately I have been in groups when people did not realise this and started accusing each other of trying to ninja "their" item. Took some time for me to explain that we were all seeing different things.
 
Disabling need on items one cannot use will not solve the problem of heavy armor users like tanks, needing on light armor for healers/casters. Especially nice when the item is bound on pickup/acquire.
This actually happened to me at the level cap and the one needing was or pretended to be absolutely clueless. I couldn't believe it lol.
 
This is a good idea. I really like it. It just brought me to another idea. What would be if the "need winner" will get a -5 (or all others a +5 to avoid minus values) on each need role till end of group. So winning a greedy need role would be a drawback for your future need roles. And those who need role on each item will soon have no more chance to get any need item at all.
 
Easiest way to solve the issue is to simply disable Need rolling if your character does not meet the Faction and/or Class Requirements to equip the item.



And whoever mentioned need rolling for alts, please. If you're not playing that alt, you're not rolling for gear to send to that alt. If you win a lucky greed, ok, that's fine and dandy, you lucked out. If you just need loot away from other people (WHO COULD BE ON THEIR MAINS AT THE TIME, HINT!), then you're just being a selfish ass.


Note to the anonymous poster, all gear items aside from Rings and Cloaks have class requirements on them. And I'm not even too certain about the rings b/c I remember some +int rings on the T2 renown trainer during closed beta that I could see on my Archmage but could not see on my Dwarf.
 
I did a number of PQs yesterday, and had at least one person in each open group hitting the need button for everything. Some people complained in the party chat, so the need rolling went away for a minute.. and then someone new would join the group and it started again.

Perhaps it should be roll Need by default -- otherwise if one person is always spamming Need, they get everything. In WoW I'd be booting them out of a group I was in, but in this open group, it was the party leader doing the Need rolls!
 
If I could design a system for WAR for dealing with loot it would be that EVERYONE except the players that can actually use/equip the item automatically chooses greed. The ONLY the players that can actually use the items have the popup asking them to roll need or greed. Then if one of those players chooses need for the item, it would be bound to that player once they win the roll.

It cuts down on the annoying popups and stops the socially inept from ruining the experience for the rest of us.
 
raquel said, "Limiting the 'need' option to the classes that cna actually wear certain items, would also help."

I'd just like to point out that, at least in Warhammer, a drop that looks to be specific to your class often times is being generated to APPEAR that way, from each player's point of view. Many times I've run with my wife and a nice blue drops for my AM and my wife clicks "need". I'm like, "What are you thinking?? You can't even use a staff" and she's like "But I can sure use this fine axe." Sure enough, from her perspective, it's a blue axe.

The point is that, at least how it is designed right now, someone may appear to roll need on something that they can't use, but that may simply be the random loot generator working as intended. No need to flame someone if they see it as a viable upgrade. Just a thought.
 
bind on need sounds like a pretty clean idea actually. there will always be those who "need the vendor gold", but it would be fewer and further between.

as for PQs and the like, I ususally just roll last to see how everyone else rolled. If everyone is needing, it becomes the de-facto greed, and I do it too.
 
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