Tobold's Blog
Wednesday, September 03, 2008
 
Darkfall

Darkfall is an MMO which has been under development for 7 years. Once in a while the devs send out video trailers or something, trying to get blogs and game sites to write about that game, and they often oblige. But I don't believe in Darkfall. There is a 50% chance that it is vaporware anyway, and will never be released. And the other 50% are covered by the case that the game is released, and flops horribly. Darkfall is advertised as having totally unlimited PvP, including the option to completely loot all the gear of the player you just killed. That might have sounded like a good idea in 2001, but in 2008 a game like that simply won't fly. So in spite of getting mails or comments sometimes asking me about Darkfall, I don't want to waste my time writing about that game.

If you want to know more about Darkfall, check out The Ancient Gaming Noob. He has it covered.
Comments:
I only look as knowledgeable as the internet allows me!

Well, a few more people will answer my poll!
 
Development seven years?

That's nothing compared to Atriarch )
 
That means you can lost all your gear on a ganker?? lol, thnks but no thnks
 
Back in the days of MUDs that could happen.....you also lost a chunk of xp (or even a level) when you died....

The one I played (MUME) if you got killed by the oposition, sometimes you'd get a "guardian shadow" protecting your corpse which needed to be killed before people could loot you...it wasnt difficult to kill, but it was hard enough that if some allies were in the area they could sometimes defend it long enough for you to get back and loot your own corpse....

Or, if you were lucky and died in a group, a friend could loot you and give you your gear back later..

Quite often you'd hear people on the global chat channel saying stuff like "I just looted a dwarf at XXXX, I'm sat at YYYY come get your gear"

Of course, it was open to same side stealing too, as you could loot an allies corpse and just keep or destroy the gear if you wanted....(though those people were usually found out and "dealt with")

Of course, the process of gearing back up wasnt so bad as it is in a modern MMO, if you knew where to go for the drops, 3-4 hours play could see you geared well enough to compete in the pvp aspect, and 30 mins gave you good enough gear for most pve content....

Also, it worked both ways of course, if you killed an opposition member, you could loot that corpse and take his gear/gold....

I've got some happy memories of that game, and I think that provided the gearing up was balanced to be faster, it might work today...perhaps on a special server rather than the whole game though

I do agree however that a game that started development 7 years ago has probably missed the market it would have had.... a lot has happened in that 7 years !
 
Darkfall does indeed sound like vapourware but I think you are too hasty to dismiss the principle of unrestricted looting.

The continuing success of EVE online shows that there is indeed a market for games where you lose your stuff when you get killed. It may be a niche market but EVE is still growing so it is a substantial niche.

Of course it won't work in a gear-centric game. It works in EVE because items are generic and replaceable. Some items cost a great deal of in game cash and death is always painful but nevertheless you can replace what was lost.

Aside: I remember reading about your early experience in EVE Tobold where you lost skills after being killed. That must have been in the very early days. Now there is a cloning system which you can use to back up your skills so they aren't lost on death.
 
Darkfall's gameplay offering has its niche, just as WAR has its own market for PvP'ers that weren't fulfilled in WoW.

There's still a more hardcore audience of PvP'ers out there that aren't fulfilled by games like WAR.

How many people do you think make that same assumption with Eve-Online prior to it being such a success?

With that in mind, I still do think Darkfall has a slim chance of having any impact.

It just has too much of a Shadowbane vibe too it, apparent low production quality, little financial backing, dated visuals and animations, plus no track record to base of off.

I want to see alternatives like this succeed, but not if the cost comes at quality.
 
"including the option to completely loot all the gear of the player you just killed"

Very similar to what used to happen in Diablo 2. No thanks.
 
Not that many people here have played it, but the older version of Runescape used to have winner-take-all pvp. Jagex found that it created many problems with online play -- user scamming and backstabbing, real-world-trading, etc. The idea sounds cool at first but quickly results in a few top players ruling everything and newbies haven't a chance.

Such a game encourages the worst in human behaviours and was found to not be fun for the majority. Hence, Jagex removed those features and now no one can loot players upon death.

I seriously expect that if Darkfall, if it ever is released, will quickly flop or require many months of fixes.
 
While Darkfall is not really on my radar as an MMO i'll look at in the future, allowing the looting of corpses i don't think is that big a deal!

I'd imagine the game would put more emphasis on character skills rather than gear, which i think is fine. Less of an emphasis on having the 'best' gear would allow you to customise the look of your character how you want, rather than having character lookalike clones (such as in WoW). Depending on how its developed, players may not even bother looting the corpse of another player as the gear may have no value to them?

Speaking of skills, i think thats one component of WoW that they may as well remove? Seriously, you level, you grind a few npcs to your max skill level, you move on. Blizzard really has done nothing creative with it. May as well just have a 'proficiency' in a weapon/skill that 'maxes' when you level, much like a feral druids animal attack forms do.
 
In games where gear is trivial to acquire, full looting really isn't anything to cry about. It pisses people off, but it doesn't really set anyone back significantly.

In UO, you could farm enough gold in a couple hours to pay for ten sets of gear with which to PvP.
 
It has about teh same future as duke nukem forever.

~ten
 
I'm tired of people who don't find enjoyment in PvP making judgments on what won't work in MMO PvP.

I don't tell Eskimos how many layers of clothing to wear, so I wouldn't expect Tobold to know something about PvP.

Are there regulations preventing you from attacking another person IRL? You can hit another person IRL, but the police will come after and detain you.

I would like to see a system as such where there is no developer imposed restrictions on attacking other players, but rather, the innocent populous gathering together to form militias and policing factions to handle the rift-raft.

People were MUCH kinder in Ultima Online because if they acted the fool they usually ended up on the floor dead.

In World of Warcraft there is no repercussion for such behavior. I've seen too many idiots in WoW acting the fool and no one can do anything about it.

I feel it's a total shame that most of you did not get to play Ultima Online and truly experience an Online World and not just a game that's played online.

www.UoGamers.com
 
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