Tobold's Blog
Thursday, January 01, 2015
 
Leveling a new profession to 700 in Warlords of Draenor

I ditched herbalism and alchemy on my fury warrior yesterday, and learned mining and blacksmithing instead. The reason for that was that I had noticed that alchemy was extremely weak in Warlords of Draenor, and that the potions and flask sell for less than the herbs in the AH, while crafted armor sells for thousands. So I started leveling up mining and blacksmithing the traditional way, moving from copper to bronze to iron. You can find lots of guides on the internet on which recipes to do for the fastest way. It turns out that all those guides are wrong. Leveling a new profession to 700 in Warlords of Draenor is much, much faster than that.

In Warlords of Draenor the profession trainers in your garrison and those in Ashran sell scrolls like "Draenor Blacksmithing", which you can also get from quests if you have the profession with at least 1 skill. The gathering scrolls drop the first time you gather something of that type in Draenor, as long as you have at least 1 skill. The scrolls raise you profession skill cap to 700 and the crafting ones teach you a number of basic Draenor recipes, as long as you are at least level 90 and regardless of your current skill level. Which means that crafting low level recipes with low level resources is now completely obsolete! Even with just 1 skill you can craft the Draenor recipes, which will remain orange until past skill 600 and skill up very quickly using only Draenor materials.

For blacksmithing the daily Truesteel Ingot alone raises your skill by 10 every time you use it, and the daily recipe research by 1. Crafted epics bring 10 skill points, crafted rares 5. You can also mix things up and do some skill ups the old way, with recipes from an old world trainer, and then use the Draenor recipes to skip difficult or expensive passages. For mining there are no recipes I could do, but my level 2 mine in my garrison brings a lot of free skill ups every day, and again can be mined regardless of skill. So can the other mining nodes in Draenor, although there you get only nuggets instead of full ore.

Ultimately you don't actually need to skill up to 700 any more, unless you want to make recipes from previous expansions. All professions in Draenor with all Draenor recipes can be done with just 1 skill. And some recipes can even be done without that, as long as you have the right profession building. The only requirement is level 90, so you can't use this for low level alts. Guess that enables Blizzard to sell more level 90 boosts to crafting alts.

Comments:
I'm not sure that the aim was to sell more 90-level boosts, but more like removing the absurdity that you need low-level materials, but since they are farmed in a forgotten part of the world, they are impossible to find on the market.
BTW with level 90 boosts you can just skip the entire process altogether, simply by reaching level 60 before using the power-up.
 
The daily CDs get yellow pretty fast after reaching 600.

There are enough Alchemists on my server that selling catalysts isn't profitable. They have a natural low price of 5g because that's what you get from an NPC via trinket for them. Still not worth it, just make enough so that you have flasks for raiding and then forget about it. Flasks are so cheap that even the double time they hold is not a reason to be an alchemist anymore.

I'd suggest you ditch mining for Jewelcrafting. The only reason for having mining yourself would be to farm crazy amounts of ore to get the Primal Spirits to buy Wildblood. Other than that the excavation is enough and ore is dirt cheap on the AH anyway.

Only Jewelcrafters can make Greater Taladites. Professions like Blacksmithing need Wildblood to make profession bound items (you can make pretty much everything not requiring Wildblood with the small buildings). If you don't have a steady source of Wildblood Jewelcrafting is the best profession in my eyes.
 
I am the complete opposite of Helistar. Before WoD, I used to sell low level mats for leveling. I won't play EQN due to the combat being for consoles and console players, but I liked that they said that end game recipes will use some early zone metals.

WoW professions are half-full; quite interesting, especially with addons and websites like Undermine Journal, and yet so much less than they could be.
 
Buying a level 90 toon is a game design improvement.

It allows you to skip a whole bunch of obsolete content that you don't need and nobody wants to do.

So it follows that this too is an improvement in the same vein; as my friend just said "leveling professions was so **** painful before". =)
 
I am with bryksom, the Mining profession is almost completely worthless now. Without even having Mining, you get enough ore from a level 2 mine to supply 2 professions, a glaring design flaw in my view. Ore prices on the AH are very near vendor trash levels on my server, and I know other servers or either the same or headed there fast.

I also agree with Jewelcrafting as a good second profession. Although I do think the Enchanter's Study is the best profession building if you don't have the profession, because it allows you to disenchant items even without being an Enchanter.
 
"It allows you to skip a whole bunch of obsolete content that you don't need and nobody wants to do" - Heath

Why bother making an MMO then? Why not just sell a series of standalone games?
 
Sounds like you aren't aware, but you'll only get 4 Truesteel Ingots per day at 1 skill. As your skill increases that number will go up to 10 per day at 700 skill. Which, if you assume an ingot is worth about 60 gold, is an extra 360 gold per day.

"Why bother making an MMO then? Why not just sell a series of standalone games?"

If you were leveling tailoring in Burning Crusade, you could easily get Netherweave Cloth because people were out killing lots of mobs which dropped them and it was cheap on the AH.

But now it's considerably more expensive because people level past 70. Does it make any sense that it's harder (and more expensive) to get Enchanting from 1 to 300 than from 300 to 700?
 
Agree to one of the posters before, leave out mining for WoD, a level 3 mine will give you sufficient ore. My best take is Jewelcrafting, if you assign a follower to the building, he even gives an easy daily, which yields in then 250 +/- 50 gold range! Hilarious, I have yet not seen this for any other profession, but I don't have all garrison buildings yet... Careful with the armir crafting professions, unlike previous expansions, you can only use 3 of any crafted iLvl 640, e.g. two pieces of armor and one ring for example. I find that the greatest weakness, but otherwise LFR would probably be empty, save for dominance stone farming for the legendary ring.
 
@Balkoth

"Does it make any sense that it's harder (and more expensive) to get Enchanting from 1 to 300 than from 300 to 700?"

This is flat out untrue for all professions. They are all MUCH easier and MUCH cheaper to level relative to their respective expansions. Is 2g per dust expensive to you? Because 2g each was how much it was in Vanilla when having 500g made you one of the richest players on the server. You can make enough gold in an hour to pay for any profession leveled 1-600, with all core materials widely available on the auction house.

But I guess an hour is too hard, so let's just let players skip even that.
 
" You can make enough gold in an hour to pay for any profession leveled 1-600, with all core materials widely available on the auction house.

But I guess an hour is too hard, so let's just let players skip even that."

I'm guessing you play on a high-pop server. Materials are NOT widely available on lower population servers, and low-level materials are often far, far more expensive than current expansion materials.

On my server, prior to 6.0, frostweave cloth sold for about 150g/20. Leveling enchanting from 200-300 on average cost about 50g per skillup. A stack of copper ore was twice the cost of ghost iron.

I get what you're saying and you have a point, but it's crappy that someone should have to pay four or five times as much for a skillup from 1-300 than from 300-600. This system lets people bypass the pain and annoyance of leveling through all the pointless tiers of crafting.
 
Geez sounds like everyone has easy access to materials and even crafting. If this is true shouldn't the market be flooded or shouldn't the cost of the materials be worth more about the same as the end products?

I read some of the comments and it appears that mining is ore is nearly worthless as the value is about the same value as selling it to a vendor.

Well you know what they say... Supply and Demand, Supply & Demand. If everyone is capable of harvesting ore or materials at a whim then their value isn't worth much.
 
@blachawk

"On my server, prior to 6.0, frostweave cloth sold for about 150g/20. Leveling enchanting from 200-300 on average cost about 50g per skillup. A stack of copper ore was twice the cost of ghost iron."

I see what you are saying, but it depends on how you look at it. Farming old raids is regarded as the easiest "guaranteed" way to farm gold, and Naxx is on that list. Now you are coming out with 5k worth of frostweave alone? Plus a few dozen greens you can disenchant for overpriced infinite dust? Suddenly the high prices aren't looking so bad.
 
I'm horrified that you dumped herbalism and alchemy for being useless - and took mining as a replacement. Ouch.
 
Yeah, that was before I realized how completely mining had become. I've changed that meanwhile to two crafting professions with no more gathering professions.
 
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