Tobold's Blog
Saturday, March 07, 2020
 
World of Tanks mission requirements

While you could perfectly well play World of Tanks while completely ignoring all missions, there is always some event going on in which you can earn extra rewards and progress. So, why wouldn't you want to get those extra rewards? However, more and more these events fall into one of two extremes: Either you get a reward for just showing up, or you get a really good reward if you play World of Tanks excessively.

This month there is another tank rewards event going on, which curiously has both of these elements. You can get 100 points per day for 24 days by just playing a single battle every day. However, to make more points than that because you want the 3,000 point reward, or because you missed some days, consists of doing 6 missions, each of which takes at least 10 battles, which is to say at least 1 hour. If you want the maximum points per day, you'll need to play 6 hours, which is hardly casual.

The recent Bourasque challenge actually required you to play that much every day for 10 days, and that was if you were quite good at the game. Less good players would have to play more. Casual players could make up the difference with cash, that is to say if you could buy the tank with a discount which corresponded to how many percent of the challenge you had done.

I find this sort of mission requirements unhealthy. If somebody has a lot of time and wants to spend many hours playing the same game, that is alright with me. But a game shouldn't push you towards playing several hours per day. It is quite easy to be pushed beyond the point where the game is still fun, into some stupid grind. I think that is both bad for the players, and bad for the game company, because it creates an aversion in the players against the game.

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If somebody has a lot of time and wants to spend many hours playing the same game, that is alright with me. But a game shouldn't push you towards playing several hours per day. It is quite easy to be pushed beyond the point where the game is still fun, into some stupid grind. I think that is both bad for the players, and bad for the game company, because it creates an aversion in the players against the game.

So unlike the Bourasque challenge you mention, this month's event requires solely a time commitment with no means of bypassing it with one's wallet? Surely the developers are able to keep stats on player completion of these events, and are able to see what works and what doesn't across the various events based on player participation and data metrics(as provided from years of input at this point). Would these types of events continue to be offered if the data didn't show some element of benefit for the developer and/or the player base at this point? Or, could these events be seen as nothing more than life support measures for an aging game?
 
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