Tobold's Blog
Thursday, February 03, 2022
 
Charterstone

I have been playing Charterstone: Digital Edition for several days on my iPad. This is an official digital adaption of the board game Charterstone from Stonemaier Games. The digital edition costs $10 on iOS and Android, $20 on Steam, and $25 on the Nintendo Switch. Yeah, right, video game pricing is weird. As the game plays perfectly well on a tablet with touch controls, I'd recommend the cheap mobile version.

Charterstone the board game costs $70. Of all the legacy board games I am aware of, Charterstone is the most extreme, with the largest amount of stickers. The rulebook resembles a Panini sticker album, it is mostly empty at the start of the game, and gets filled with more rules over the course of the campaign. If you wanted to play the campaign more than once, the board has two sides that start out identical, so you can buy a $25 recharge pack with all the stickers and play again. Or you use Tom Vasel's suggestion and use the recharge pack to build a balanced post-campaign game. Because in the real campaign it is totally likely that some player sections (called "charters") are built with a perfect engine, and in others something went wrong and the different buildings don't work together well. Especially since if you play with less than 6 players, the empty charters get filled randomly.

The digital version can of course be reset to the initial state as often as you like. And with the computer handling all the opening of the crates and applying the virtual "stickers" to the board and rulebook, the digital version plays a lot faster. You can solo a campaign against AI opponents in an afternoon. The board game takes 12 "games" of at least 1 hour each, and even if you play 2 or 3 of those games in a session, it will obviously take you several sessions to finish the campaign. Depending on how often you meet, it can take months to finish the campaign. Even more so than for other legacy games, you can't really switch out players, you kind of have to play the whole campaign with the same group. Most decisions, especially constructing buildings, have a big impact on the subsequent games; and at the end of the campaign there is an overall campaign score for every player.

While the digital version is a lot faster and more convenient, I do hope I will be able to play the physical  board game with friends around a table later this year. While the gameplay of the digital version is identical, the social interaction of playing a game with real people face to face is missing. And there is some joy in the physical application of the stickers. But to everyone who isn't sure, I would surely recommend playing the $10 mobile version for a day first before deciding to invest $70 and several game sessions into the physical board game.

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