Monday, August 25, 2025
World of Gamescom Announcements
I saw in a video about Gamescom that the 11th expansion for WoW will be called Midnight and releases next year. I stopped playing WoW about 8 years ago, and the last time I even started the game was for the beta of the 7th expansion, Battle for Azeroth. I have played well over 10,000 hours of WoW, but at some point just got bored of it. But I know that if for some reason I would feel an urge to return, I could play the 10th expansion, The War Within, tomorrow and have no problem playing that. As long as I stay out of raid content and maybe some harder dungeon modes, there isn't much of a skill barrier to World of Warcraft. I'd be a bit disoriented at the start, but feel rather confident that I would be able to catch up quickly, regardless of how much WoW might have changed over the last 8 years.
Also announced at Gamescom, World of Tanks 2.0 launches in a week, September 3rd. I haven't played World of Tanks since summer 2020. While I did play WoT a lot less than I played WoW, I have over 15,000 battles played, so also thousands of hours. I had also gotten reasonably good at the game in 2020, after playing WoT frequently for a year and a half. But of all the computer games I have ever played, World of Tanks is the most skill-based. If I restarted playing this, it would take me hundreds of hours to just get back to the skill level I had 5 years ago, if ever. And because the game is so skill-based, playing it at a lower skill level would not feel good.
So I wouldn't go back to World of Warcraft, because I think I would be bored. And I wouldn't go back to World of Tanks, because I think I would be ashamed of my lost skill. I think WoW has the easier problem there. Wargaming, the makers of World of Tanks, also announced World of Tanks: Heat, which is basically a console hero shooter with tanks that move unrealistically fast. I don't know how well that will work. World of Tanks 2.0 I don't think will turn the fortunes of Wargaming around. The 2.0 label is fake, the new game still is 90% the old World of Tanks. There is new content, a new map, a new play mode, a new tier of tanks, and a controversial mode to "see" how thick or thin the armor of an enemy tank is at a given location. But most of the tanks, most of the maps, and most of the gameplay will just be the same as before.
The problem is, you can't actually change a skill-based competitive game too much, otherwise many of your existing players would quit, because the skills they trained thousands of hours for became obsolete. New players, or potential returning players like me, still can't compete in WoT 2.0, against the veterans. And World of Tanks isn't really a game you can play casually. So the release of WoT 2.0 will give a short-time influx of returning players, but I really doubt it will do anything to stop the slow decline of this game. Meanwhile World of Warcraft still has millions of players, because it is easy enough for a new player to pick up, and for most of the game it doesn't matter if somebody else is more skilled than you.
Labels: World of Tanks
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I think you mean WoW in the last sentence and not WoT.
I'm also not sure if it is really true in terms of skill. There are also hundreds of people who play LoL or CS without being skilled. I think it is more an issue of people who are aware of their skill or lack thereof instead of being casual and just playing a few rounds, spending some money on the latest cosmetics before going to bed and back to their 9 to 5 job.
Maybe WoT is appealing gameplay wise and with shrinking disposable income, people don't have access to new "content"?
Whereas players are always paying in WoW, so they don't notice the money going out but have constant new content?
I'm also not sure if it is really true in terms of skill. There are also hundreds of people who play LoL or CS without being skilled. I think it is more an issue of people who are aware of their skill or lack thereof instead of being casual and just playing a few rounds, spending some money on the latest cosmetics before going to bed and back to their 9 to 5 job.
Maybe WoT is appealing gameplay wise and with shrinking disposable income, people don't have access to new "content"?
Whereas players are always paying in WoW, so they don't notice the money going out but have constant new content?
In a skill based game, you will plateau eventually and your win rate averages out versus equally skilled players. Then you have no more progress and winning comes down to a coin flip. If we assume that players prefer winning over losing, then a 50-50 split isn't preferred.
If you are matched versus higher skilled, your win rate is lower and you should like playing even less.
That's why I think that you need a hook for the lesser skilled players to still achieve something that they can consider as winning while dismissing losing a match as actually only a side quest.
You can see the same in WoW where people don't tackle the hard content but chase down every recoloured mount, transmog item or other bar to fill for another +1 in some arbitrary list that means nothing.
There are over 1300 mounts, over 1000 pets, over 45000 transmog items. [1]
Sure, the people at the top are likely also doing the hard content, but the vast majority is probably just collecting random things for a number to go up.
I believe that is what keeps most people playing as it funnels a sunken cost fallacy and leverages FOMO to keep even the disgruntled players in.
[1] https://www.dataforazeroth.com/leaderboards/completion-score
If you are matched versus higher skilled, your win rate is lower and you should like playing even less.
That's why I think that you need a hook for the lesser skilled players to still achieve something that they can consider as winning while dismissing losing a match as actually only a side quest.
You can see the same in WoW where people don't tackle the hard content but chase down every recoloured mount, transmog item or other bar to fill for another +1 in some arbitrary list that means nothing.
There are over 1300 mounts, over 1000 pets, over 45000 transmog items. [1]
Sure, the people at the top are likely also doing the hard content, but the vast majority is probably just collecting random things for a number to go up.
I believe that is what keeps most people playing as it funnels a sunken cost fallacy and leverages FOMO to keep even the disgruntled players in.
[1] https://www.dataforazeroth.com/leaderboards/completion-score
It looks like World of Tanks is giving away a bunch of stuff until October as part of their 2.0 update
Tech tree of your choice (VI - X)
10,000,000 credits
15,000 bonds
2,500 gold
50 retraining orders
I quit playing around 5 years ago, and was never progressed past Tier 6.
My twitch skills stink and I never really took the time to keep up with the meta.
So my question is...
Which free tech tree should would you recommend for someone who is not very good?
QuickyBaby recommends the IS-7 line, but I think you are expected to be out front and leading things if you are in a heavy tank.
I want to survive as long as possible before being seal clubbed in a Tier X tank.
Tech tree of your choice (VI - X)
10,000,000 credits
15,000 bonds
2,500 gold
50 retraining orders
I quit playing around 5 years ago, and was never progressed past Tier 6.
My twitch skills stink and I never really took the time to keep up with the meta.
So my question is...
Which free tech tree should would you recommend for someone who is not very good?
QuickyBaby recommends the IS-7 line, but I think you are expected to be out front and leading things if you are in a heavy tank.
I want to survive as long as possible before being seal clubbed in a Tier X tank.
There are three solutions to not get destroyed: Have a thick armor, which is what QuickyBaby recommended. Don't get seen, which would favor a tank destroyer. Or stay really far away from the action, which would be a self-propelled gun. The game styles are very different, and it really depends what you like.
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