Thursday, June 30, 2005
Blizzard still pushing PvP
Blizzard announced a change to the PvP system, which will go into the next patch (v1.6): "Honor system reward item's rank requirement will now be based on a characters highest lifetime rank rather than the character's current rank."
What this means is that PvP rewards are now permanent. If, for example, you reached the PvP rank needed to get the epic mount for only 80 gold, and then you go on holiday for a month and lose PvP rank, you can still use the mount afterwards. In the previous system you would have kept the reward, but would have been unable to use it.
This change is obviously designed to make PvP more popular, offering more carrots, less sticks. And it's well timed just before the summer holiday period. But of course PvP getting more popular has the perverse effect of making PvP rewards harder to get, as your rewards are given out according to your relative contribution, compared with all the other players on your side.