Tobold's Blog
Saturday, May 13, 2006
 
Gamersinfo on Vanguard

Technically it is spam, I get newsletter from Gamersinfo which I haven't subscribed to, and there is no way to unsubscribe. But obviously I prefer game related spam to the more usual sort of Nigerian millions, or herbal Viagra. And the Gamersinfo site isn't all that bad, sometimes they write interesting reviews. So I'm linking the Gamersinfo E3 preview of Vanguard here.

The review shares my mixed feelings about Vanguard. This could either be the next big thing, or it could crash and burn and finally bury the original "Vision" of Everquest. It is impossible for me to tell before I have played it. What it promises is slow leveling, but interesting slow leveling. If you consider that WoW's main flaw is that the 1 to 59 game ends too early, that could be a good thing. But if they lied about the interesting part, and Vanguard leveling is the old Everquest grinding and camping treadmill, Vanguard could be really bad. We will have to wait and see.
Comments:
Hi Tobold,

I run my own gaming blog over at subcreation.net. I've also had my share of guild drama (I used to be in a high-end raiding guild, Nurfed) and have seen guilds evolve and change over time.

I'm curious as to your opinions on what it takes to found a good guild. I've recently written up a charter for a Guild Wars guild I've started, with these seven points:
(taken from here)

--

The Jade Sea Pirates is a PvP guild that is focused on having fun in a mature and intelligent environment. Members log on, group with guildmates, and enjoy the exciting and strategic nature of Guild Wars PvP, be it in Alliance Battles, Guild Vs. Guild, Hall of Heroes or Team Arena. The focus of the guild is on PvP.

We recruit members based maturity, intelligence and skill.

The Seven Tenants of The Jade Sea Pirates
1. Be intelligent -- ask questions to gain understanding; better to ask and learn than to not ask and never know.
2. Be mature -- act in a respectful and civil manner, towards guildmates and towards others. Do not taunt opponents, even if they taunt you.
3. Look forward -- do not despair over a loss; instead, focus on analyzing it to better understand and improve your gameplay.
4. Lift others up -- encourage and motivate your guildmates -- do not assign blame for losses and liberally share credit for victories. Do not criticize, instead offer suggestions as to how to improve.
5. Communicate -- If you have an idea for a strategy, say it. Don't assume others know something if you have never told them. Make sure everyone is on the same page before attempting a strategy. Be creative in strategizing and disciplined in execution.
6. Be friendly -- Be a nice person. Be helpful. Offer advice and support to your fellow guildmates. Help each other out.
7. Have fun -- Enjoy yourself. If you're playing a game, you should be having fun. This is not a job, this is a game. This is not saying that you should goof off while everyone else is focused on winning the battle; rather, it is to say that you should be having fun being focused on winning the battle.

--

I'd love to see a blog entry with your thoughts on what makes a successful guild.

Cheers,

Alcaras
subcreation.net
 
Good find... still slogging through all these E3 postings around the net. Too many oogly eyed reviews that tell me more about the crowded convention center than the actual game :P
 
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