Tobold's Blog
Wednesday, March 21, 2007
 
Theorycraft and arena PvP warrior blog

Are you interested in the science which is nowadays called "theorycraft", the analysis and discussion of the underlying numbers in a MMORPG? Alcaras is running a website named Subcreation - Better gaming through intelligence, with a forum on theorycraft, or what he calls Intelligent Discussions. That used to be mainly about the mage class, with lots of posts on how to spec and play a mage, but now has expanded to all other classes. And there is an attached blog discussing arena PvP from a warrior point of view, again with a focus on numbers.

There is some good stuff there, although I have to admit I'm a bit bothered by the stress on "intelligent". If he has the intelligent discussion, then what do I have here, or other people on other blogs and sites? Lets hope he only tries to differentiate himself from the official WoW forums. :)
Comments:
Theorycraft:

Me: pewpew

You: Nerf!

Random person #1: QQ

Random person #2: I believe blizzard has turned its back on the community. I don't think they know what they are doing anymore. WoW was so great back in the day, not its nurf this, buff that, blah blah, why would they put a level 25 elite in the middle of silverpine?! I hate PoM/AP/pyro...I hate mangle..I hate flavor...............blah blah something intelligent.

Random person #3: 2LDR

Random Person #4: Chuck Norris does not sleep.....he waits.
 
Tob,

You always find the good stuff! Great links!
 
Thanks for the post Tobold :)

And yes, intelligent is merely a moniker to underline that the Subcreation forums are not like the Official WoW forums.
 
My first PvP with my warrior post-BC release was yesterday.
I rode into Halaa with the guards 0/15 (other ppl's work) and flagged myself to help the bar move to Horde, and then I un-flagged myself when Halaa went Horde, and checked out the vendors while I was in town.
I bought the Halaa arrows - not that a warrior needs them, but hey -- why not?
And I saw that after my turn-in, it's only 7 more of the token-thingies and I'll get one of those 18-slot bags.
 
I'm a lazy gamer - I use statistics and "theorycraft" to save me time. In order to choose between this sword of +crit and that axe of +dmg I'll work the numbers instead of going out and killing 100 bears to see the difference. That said it does rather spoil the immersion of the game. I can't see a way around it though. These games are all based on mathematical rules and knowing those rules does help maximise your character and saves a lot of time in the process.
 
It's not ALL theory craft. Look -- there's a humor forum too! ;D
 
I enjoy theory crafting on forums mroe than the game itself. The game itself can be alto fo fun if you have a group of friends who play the game the same way... (ie hxcdore / casual/ roleplaying/ etc) but in general its a mess of people lookin to get purple lootz and the scale between casual--- hxcdore----and roleplay is usually pretty appararent by the time you hit lvl 10 - 60- 70. That kind of stuff doesnt matter if you were into D n D esque style questing, or more fast pace pvp (Guild Wars, diablo 2), or even strategy based card games (everyone on the same lvl)but on WoW it does bring out the worst of ppl and the gameplay is not gauged to be interesting for everyone.


The time sink factor of wow makes the pvp just a grind, the raiding endgame is one of the few things that leave a challenge even to the hardcore gamers and the roleplaying community on WoW is a pretty diluted and limited scene at best. The game does offer a graet sense of Lore to keep a person playing just the mechanics that get cookie cuttted down to DPS/Heal/Tank pretty much efface that illusion back to being a straightforward, optionless, jump-around in Ironforge type of gameplay.
 
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