Tobold's Blog
Friday, April 13, 2007
 
World of Warcraft getting easier

In a previous post I proposed that dungeons, including raid dungeons, should have an "easy mode", just like they have a "heroic mode". While some people liked the idea, a lot of the more hardcore people vehemently stated that "dungeons are supposed to be hard", and resisted all ideas to make them more accessible. But apparently the mood in the community has changed. It turned out that the Burning Crusade dungeons are too hard even for most of the hardcore, and that most people can only beat them by using copious amounts of flasks, elixirs, potions, and other consumables. With every raiding night now costing 50 to 100 gold, many raiders were complaining. I already started wondering how many raiders secretly started buying gold from the hated gold farmers, just to finance their raiding habit. The situation got bad enough for Blizzard to react.

Blizzard's argument is that the dungeons are so hard because all those consumables exist. And they got a point there. Look at a single elixir, like the elixir of mastery, giving +15 to all stats. That is a bigger bonus to your stats than what you could hope for by upgrading all your equipment to epics of one tier higher. Especially in the Burning Crusade, where the difference between epics and blues is often wafer-thin.

So in the next big content patch, consumables will be significantly nerfed. One part of the nerf is in the power of the consumables. For example the flask of mighty restoration, that currently gives +70 mana per 5 seconds will only give +25 soon, but the materials will also be reduced by a factor of 3. Another part of the nerf is that you can only have one "battle" and one "guardian" elixir effect on you, *or* one flask, which counts as both. And then, when through these changes people run around considerably less buffed with consumables, the dungeons will be made easier, so raids can beat them using just the now diminished buffs.

Obviously that will make raiding a lot cheaper and easier. And the only ones complaining are those that specialized in elixir mastery and were gaining a fortune on the raiders. The hardcore raiders see how advantageous this is for them, and forgot all about their earlier objection to easy mode dungeons. Blizzard will just continue to add new, harder dungeons at the top, while making the entry level dungeons easier. At some point we'll get to where people can raid Karazhan with a pickup group, which was my criterion for easy mode in the first place. I think that such creeping changes are bad game design, and would have preferred if the dungeons had started out easier from the beginning. But better late than never, and apparently such creeping nerfs are more acceptable to the vocal elitist minority. As long as they had the dungeons first, and there is now new content exclusive for them, they don't mind what happens to their old playgrounds.
Comments:
guild uses buff to gain advantage in raid

buff becomes required for raid

developers balance future raid content under the assumption that the buff will be used

buff no longer offers advantage

repeat cycle
 
Hardcore raiders should be treated to get a reallife and work for their money, not for epics.
 
Hardcore raiders should be treated to get a reallife and work for their money, not for epics.

First of all, learn grammer and english. Your post makes no sense, and if you had a coherent point, it is blurred by your lack of attension to detail.

Second, if you are trying to infer that we should spend less time raiding in-game and more time becoming successful in life, you make terribly uninformed assumptions about who we are in real life.

I am an executive at a very recognizable financial services brand. I have a beautiful family, and I am a very successful raider. I am not the exception. My guild consists of many very successful individuals and couples. One is even listed as an associate contributor on a Nobel Peace Prize winning research project.

So, to recap... Learn how to speak and write before attempting to make spurious insults that lack any basis in reality.
 
I am very successful in life and in WoW. Also I drive a Camaro and date models. Also everyone in my guild is well adjusted and successful and the grind of raiding is never hard for them to handle.

Strike a nerve at all?
 
I specialized in elixr mastery, and am not complaining =) I just feel this was not the alchemy fix it was mentioned to be. It's a balance fix. Additionally, when will this revamp happen?

Side note: I've never,ever, flasked for a raid. And I usually didn't have more than one potion going. why? Because dying is part of a raid, ergo I'd lose my preciously aquired potion's buff. Now mana and health pots....those? Drink em like a college student drinks Code Red.
 
The actual raiding part isn't the problem. Even someone employed full-time with a family can meet a casual 2-3 days a week raid schedule. It's the preparation and outside-the-instance work required that keeps most people out of raids. The changes don't remove preparation, but I think they might reduce it significantly. I'm taking a wait-and-see approach now.

Many of these changes are ones I wanted. The polymorph change seems a bit odd, although I might be misunderstanding or misreading it. I would prefer a few small patches over 3 giant game-changing patches a year, though. But that's me.
 
Cyndre, its ironic that your own attention to detail has lead to a spelling mistake :)

Someone has to troll the trolls ;)
 
It's ironic that your own trolling about someone's spelling error has led you to make one of your own!
 
raiding equals time.
the more time you have, the more of a successfull raider you are.

unless you buy gold, of course...
 
raiding equals time.
the more time you have, the more of a successfull raider you are.


Agreed. However, stating that those with more time to spend are inherently less qualified or lack success in their lives is simply a fallacy. If my wife did not play Warcraft, I could not be as successful as I currently am, or I would be playing to the detriment of my relationship.

Thus, a hypothesis that states something like "Raiding is easier to be successful at, if those involved either have no relationship or are gaming partners" rather than saying that someone's day job has any implications about their time or success potential.

Also, my views on RMT are widly publicized on my blog and elsewhere. I do not buy gold, and condemn the practice at any opportunity, so please do not imply that raiders are successful because they buy gold. Some may be, but I doubt the majority have a need or desire for it.

Cyndre, its ironic that your own attention to detail has lead to a spelling mistake :)

Sue me. I was referring to the OPs lack of a coherent statement, not specifically to spelling mistakes. More specifically to should be treated to get a reallife as that phrase in particular boggles the mind with its stupidity.
 
Your comments here lead me to say that you never understood the whole Easy Mode vs Hard mode raiding anyway.

Simply Popping flasks and elixirs to beat a boss was never what I thought dungeons were about. I wanted the difficulty to be in the actual fight. Not super buffing your party to beat it.

God I hate your face
 
First of all, learn grammer and english. Your post makes no sense, and if you had a coherent point, it is blurred by your lack of attension to detail.

You have to admit, Cyndre, that TWO spelling errors and failing to capitalize "English" in the context of calling someone out for grammar and English problems is just hilarious. Sorry!
 
>Anonymous said...
>Hardcore raiders should be
>treated to get a reallife and
>work for their money, not for
>epics.
>Cyndre said...
>First of all, learn grammer
>and english <... (bent-out-of-
>shape rant nipped) ...>

LOL, "learn grammer" with Cyndre!

I agree, anonymous, "reallife" or not, they suck and worsen the game for everyone else.
 
"it is blurred by your lack of attension to detail."

Look at who has "attension" deficit disorder! ROFL!
 
Err, back on topic . . .

This is a nerf to alchemy, but how does it make dungeons easier? Tseric (or Eyonix or whoever) stated that they will NOT be rebalancing any of the existing content, other than maybe some of the high end raid areas. Dungeon running is not getting easier as a result of this change, but rather harder for those that did use lots of consumables (I'm not one of them).

If a blizzard rep has said otherwise, please link the source.
 
I love when raiders boast; "But I have a life and so do all my guildmates!!!"

They usually follow it up with; "Raiding is easy. I only play 2-3 hours a few nights a week. We have a schedule."

Without even taking into consideration the prep time required, this statement is loaded with crap.

You don't get to the top end raiding as a casual player. At some point a raider put in the time and energy to prove to a guild that they can raid. A raider may raid casually now, but some point in the past that player was hard-mother fucking-core.

Raiding guilds rarely recruit Joe Casual. They focus on people that can be 100% reliable, aka the no-lifers.

If you are lucky enough to be in a guild that can raid regularly on a casual level, then props to ya. Unfortunately, that is the exception and not the rule.
 
Couldn't disagree more, Heartless. I was in a casual raiding guild before TBC, we were far from the top of the heap but we were about 1/2 way through Naxx when the lazies hit. I spent almost no time farming, never flasked and generally had the minimum amount of pots on me that I needed (I normally bought those off a guildie for next to nothing, BWL boss gold for the week would probably pay for 3 weeks).

I haven't been raiding since TBC hit, at my own decision. I've counted no fewer than 3 casual raid guilds who have asked me to join. I keep hearing about this being the exception to the rule, and I just don't see it. Seems to me people only see the bleeding edge guilds on their servers and ignore the more than competent very advanced guilds who are just looking for nice folks who know how to play the game.
 
Tobold, I can't remember the post, but didn't you mathematically prove that to be decked out and ready for Nax, a player would have to spend 4+ hours per day raiding, farming, or both?
 
Wasn't me who did that calculation, but I could believe it.
 
Raiding is like marching band imo.

Not like it takes talent, just the effort. And similarlyylylyl both are for newrrrrrrds.

<3

Now, since i got that immature post off my chest... Raiding can be fun, and also casual it just requires some very unusual circumstances (such as people miraculasly playing at the same time, having no problem attending, and be geared/conscious throughout the raid). I personally think blizzard approached raiding with the wrong approach... as it should be a alternative to lvling a char since lvl 1. ie... lvl 5 raids, 2-10 ppl required and gear that specializes you to the ne xt tier of the raiding track. Make a raid possible for EVERY 5 lvls uptu lvl 70. Sure the high end raids of BC are tough, but that is because the people who already were 60 and then suddenly hit 70 (2 weeks gamelplay typically) now have nothing to do BUT raid or jump around in ironforge... and with possibly no raiding experience up until that point... its gonna be tough for many.
 
I've not played WoW since TBC, I can honestly scarcely believe some of the design decisions taken by the expansion. I remember seeing the chart that showed the dependencies and requirements for raid advancement to the higher level TBC dungeons - one look at that put me off the expansion for ever more.

Why do Blizzard consistently design the end game around the hardcore 10% of players? It is madness, you must balance the game for the median, the average, the casual. It's better to have the hardcore 10% floundering around with nothing to do than have the mainstream unable to viably access most of your high end content.

I just find it hard to believe that the millions of people who play WoW who never so much as logged in to a n older MMO want to spend hours a week farming to equip themselves for a dungeon attempt. Blizzard changed the market but seems inexplicably tied to the old rules.
 
I wouldnt go so hard on bliz for this new expansion... as i know a patch or two later things will be smooth. However, until they come out with those patchs... my monthly subscription was better spent buying 2 chipotle burritos vs playing 1 month of unbalanced and same-ole-sheet WoW.
 
i don't think blizzard is making the game for the top 10% of the playerbase. they take advantage of those 10% to smooth out the dungeons (there is no better testing than the real world). They have designed the expansion to last for about a year, so it would be silly to expect the average player to pwn Mount Hiyal at this moment.
 
Every instance / raid released to date has been slowly "nerfed" down to pug levels.

5 guilds beat it. Zone gets nerfed. 20 guilds beat it. Zone gets nerfed. Pugs beat it. Done.

This seems to take about 2-3 months per instance. It started with onyxia and has been a consistent part of the game since.
 
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